



Yet all hairstyles are 2-4 mil and the fancier accessories or outfits are 1-3mil. After playing over 400 hours and doing all dailies + weeklies + gathering all reactors 90-95% of the time I still only have some 11 mil left and I only made 3 units and 1 multi weapon. In general the amount of cubes in UH was really high but when you consider that you can only afford anything now by NPCing cubes or spending hours each day with daily orders, any eq dropping less cubes that mothership is worthless unless you do it purely for fun.Īnd likewise in NGS no one can even afford more than a token amount of fashion without paying AC. Kinda killed og for me.Īnd then to make things worse og meseta is now locked behind mostly cradle and to some extent mothership (only about a third of the cradle cubes, though) and all other eqs give a pathetic amount of cubes in comparison. Needless to say that many lost all incentive to make any gear at all, let alone epic gear when 3 day shops were just removed.
PARRY TITAN ATTACKS FULL
Yeah, 3 day shop passes from missions proves that Sega not only intentionally removed them originally but also timed it so people wasted 2 days on putting fodders in their shops without shop / affixing working and thus everyone that hadn't already bought a full 30 day pass or spent literal hours at a time doing Fun scratch to save up a bunch of 3 day shop passes would be quickly left with a bunch of worthless fodders and nothing else, wasting an entire shop inventory that could have easily made millions back when it still mattered, especially because it was at the start of a 2 week 20% affix boost and many people were about to make some epic gear. Rewards only matter when they have value after all and considering what a huge dumpster fire NGS is/was those aren't nearly enough to appease players for all the shit HMZK has done.
PARRY TITAN ATTACKS UPDATE
Also as they are/were hiring people for NGS we'll probably see the result of their work only in 3 months or more so gotta wait for that even tho it doesn't look like this update will make NGS something more than a minimal viable product thus it's unlikely that more people will be playing it.Īnd "p-please come back and check "big update"" campaign, they could add N-w…color pass instead of este/salon pass that they give away so often that those are like grinders at this point. Scheduled UQs are good for people with little time to play and they want to shoehorn "afk in lobby coz we need playercount" shit.įemale XL "bulge" on LA previews, they used to try to hide this, guess people were content with it so they no longer hide their fetish? Tho it's more likely that they just haven't gotten survey results so I guess I gotta wait for headline that covers those and see how they react to this and many other issues. Possibly coz the big update will be fucking nothing it's they way of artificially extending gameplay. That title reset, why does it sound so much like "we are leaving CBT and thus resetting your progress"? That's such a BS. One 3day shop pass per mission season or whatever its called instead of like 2 every month, they/HMZK still treat f2p like trash. I expected that SEGA will polish classes to be good enough for release levels, not to level 35 minimal viable product… And Bo skill, lol, "hey have a "new" Et skill we haven't added to not-Et double blades!", disgusting. HMZK, your storywriting skills suck (or whoever you employ that keeps making same boring crap for ep4-5 and NGS)!ģ5 cap update is +1 skill (not really a new skill either, looks more like a fix and one that doesn't actually address core problems) to low skill ceiling baby complexity classes. So whiny Aina is still the MC, not the player, and we got what looks like another stoic boring character.
